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Pull requests: Unity-Technologies/PostProcessing
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Fix to reduce the amount of allocations required when using MSVO and Dynamic Resolution
#901 openedOct 16, 2020 by robinb-u3d • Draft
Fixed ReloadBaseTypes being called 2 times when entering play mode
#832 openedJul 8, 2019 by PierreGac Loading…
Changed TAA Jitter method to include camera matrix in calculations
#377 openedNov 28, 2017 by JustinasMa Loading…
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