Unity3D example for measuring luminance on objects. In this enemies stop following a player if they receive to much light.
- Updated
May 23, 2024 - C#
Unity3D example for measuring luminance on objects. In this enemies stop following a player if they receive to much light.
Add a description, image, and links to the jetpack topic page so that developers can more easily learn about it.
To associate your repository with the jetpack topic, visit your repo's landing page and select "manage topics."