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Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
2D vector & raster editor that melds traditional layers & tools with a modern node-based, non-destructive, procedural workflow.
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Procedural generation library for Unity
A fast simplex noise implementation in Javascript / Typescript.
UpdatedJul 26, 2024 TypeScript 🌏: Dungeon free resources (terrain & roguelike generation)
Map generator for games. Generates island maps with a focus on mountains, rivers, coastlines.
UpdatedMay 7, 2025 ActionScript Simple and flexible programming language for applications development
Create beautiful generative geometric background images from a string.
Procedural modeling in Blender using Node Editor
UpdatedFeb 23, 2021 Python Houdini recipe files repository.
UpdatedMay 10, 2025 Mathematica An experiment in procedural dance animation
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
UpdatedAug 5, 2024 JavaScript UpdatedNov 15, 2018 Common Lisp node-based WebGL design tool
UpdatedFeb 19, 2025 TypeScript Procedural Hydrology / River / Lake Simulation
This is an Unreal Engine 4/5 plugin to generate procedural dungeon.
🔍 Search Engine for a Procedural Simulation of the Web with GPT-3.
UpdatedNov 29, 2022 JavaScript Sketches made with ShaderLab in Unity.
UpdatedOct 31, 2019 ShaderLab Improve this page Add a description, image, and links to the procedural topic page so that developers can more easily learn about it.
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