Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand that are used to build the grid, as well as another example of the usage of IJobParallelForTransform, used to move the agents.
benchmark grid unity jobs pathfinding stress-test multithread burst-compiler raycastcommand boxcastcommand ijobparallelfortransform
- Updated
Apr 24, 2021 - C#